Post Apotheosis

The king and the shape changer
If she's out of your league...

After shedding all of our friends but Symon, I commanded a path thru Sanam to the castle. He left for business leaving me unencumbered for a meeting with the king.

Left with men from the Theocracy, I tried to learn their purpose, but they were unassailably haughty. Sir Aester showed up as well and his mentalist was driven out by the Kings visaers mental powers. Or the doppelgänger that disguised herself as the vasaer. Because she tried to kill me once my pants were off.

Yes, they came off quick and she dropped me to 1 health on round 1, but she was driven off. Not willing to die for a payment. I used all the spells.

Some complex social quests accomplished without my spear. Not sure the kissing up to the Theocracy knight will be useful now that the main guy was replaced by Doppler. But the Kings vasaer and the king now have me on their radar, AND we have a few hundred more peasant cupcakes criminals ready to work the land. I named it Oddaland, but I’m open to ideas.

the king wants us to deal with the centaurs. I’m now Sir Odda.

View
Silent Pines
Into the muck

We gave the Keep a good once over and noticed some things.

First, the stables are in relatively good shape, and second, there are human stores cached here.

So, either the beastkin transformed a clutch of rangers, or drove them out. In either case, we have some supplies.

We looked to secure the area, but only managed to set up some eternal torches and traps.

One of the walls was badly damaged in an ancient siege. And while we are only about 20 miles from Sanaam, the road is super dangerous, as we know first hand.

So, soon, we need to drive out/befriend the spiders and faeries if we want to do trade and get some workers from civilization. But since on the local map, we are halfway in the silent pines, we decide to explore the woods first, and maybe find the foundation of the village that once served the keep.

We also gave a nice parting gift to the rat lady, and she told us that the spiders and pixie king are relatively new here, but the centaurs have a rightful claim on their land. We might try to befriend the centaurs after we deal with more immediate threats.

Using my divine sense, but no nature sense, we quickly mired ourselves in muck trying to follow the creek and then got attacked by a dozen dire wasps. Since we had no damage dealers and rolled for shit, we almost got wiped out, but once we got at their nest, 40 feet in the tree, we found gorging on their honey healed us. After another comedy of errors, we secured 4 barrels worth back at the keep.

Our next trip out, we delved a bit further and found a ranger that serves the windmill knights. He led us to a chimera mauling a pegasus that had been chained down, and he snuck off. The dice were with us, and the manticore went down quicker than wasps. We saved the pegasus and he gestured to some standing stones before fucking off. We tried to dig up our treasure with junior’s shield, but gave up and continued getting lost.

That’s when we found the ogres. We tried really hard to befriend/enslave the survivor for chopping wood, body guarding, and building palisades, but he was mostly into killing, so we let him loose on the countryside because we are good guys?

We basically know where the old town is, that its full of zombies probably, and we’ve beaten a decent track to pretty close to it.

We don’t know if its the walking dead type of undead scenario, or whether there is a undead leader controlling them. In either case, we should pack for oil, fire, and holy water and not depend on stabby weapons. And a couple shovels.

View
Regaining my keep
The light rekindled

My mother said the Slaughter Lands were no place for princes, and the path to our keep could have hardly been less comfortable, but I finally understand why the celestial flame has led me here.

I had my doubts, though my tutors trained me to share those not with those I led.

Sleeping on the ground with rough men, gnomes, and maniacs dulled my edge. Drinking strong, foul ale to endure the indignities to my station was all I could manage.

But this morning, with the crisp taste of cider stolen from the demon-spawn that have taken the keep, I have found clarity. I lie here in the secret heart of my ancestors keep drinking that tart, sweet local apples that my father and grandfather, thick with advice and admonitions, have never tasted.

Our old relics fall apart around me with naught left but stone walls and metal coin; yet its enough.

After clearing my throat with cider and relieving myself in a crack in the stones, I laugh as our wyldman, Jyro, continues to talk to a skull and drag smoke from the rat woman’s hookaa.

Something is happening in the underways of the keep. We hid our tracks, but perhaps the cloven-foot beastkin track us with some magic. Leaving Sir Symon asleep to protect Jyro, I rouse and seek council with the gnomes and great Orc. My parents would have never accepted such a beast, but they were not touched by the flame, and I had an instinctive trust in the brute.

He flinched when I grasped his arm, but no more so than the gnomes as I infused them with soul fire to prepare them for the day’s work. If we had a tactician, we should have planned a secretive assault from these chambers. Murder the interlopers in 1s and 2s until their godling boss was left to his own, but that was not the men I was given. Looking at Symon and Junior and remembering the wisdom of my tutor who said use the tools you are given, I knew this would be a simple assault.

Perhaps, we could reconnoiter a bit before Jyro’s madness ran its course.

The occupiers had obviously noticed the dead we left and the escape from the prison, as Donnyronny returned to tell us great beasts were left to block our entrance and egress. I felt a surge of confidence and walked calmly up to meet these beasts.

By the time I recognized that a great wolf was attacking me, I was scorching it with celestial fire, twining beams around its thrashing body. I raised my shield to block it from the little people, when Ronnydonny slipped past and planted a knife through its eye. They were convincing me of their bravery, but I should have silenced the beast.

The other worg howled at the end of a chain while Junior tried to train it as if it were a puppy. No wonder his scars. Thinking quickly, I dashed to the far ladder up to the castle’s ground floor, hoping to flank the enemy, but arrows drove me back. Yet again, one of little men dashed forward. The spidermancer cast through the opening in the ceiling and grunts confirmed the beastkin were dealing with his magic.

Screaming for Symon and Jyro to get up and out, I pushed Junior up the ladder to take advantage of the distraction and followed. Without drawing a weapon, he still provided our moment and I slew a monster from the ladder while the gnome crawled over my head.

Soon we were crowded into one of the keep’s towers with bodies stacked in the hall leading out. I was relieved when Symon made it up, since his weapon was actually drawn and Junior was still trying to talk sense into the servants of the beast lord as they popped arrows in at us.

Again, the little folk proved their worth as the spidermancer filled the underchamber with webs and spiders. I learned I can cast a fiery duplicate of myself into action. He looks very dashing and has quite a smile as he runs around blocking halls and hugging beasts. We are quite worn out as we take the room, yet from the far passage comes the strangest goblin.

I don’t quite remember how, but he convinces us to trust him as he sketches out the rest of the keep and how our enemies are laid out. We agree to rush to the highest floor so we can throw down the archers and gain higher ground. The beast lord and his lieutenants await us in the great hall. Again, stealth would have been a good tactic, at least until we were all in position, but the demented prisoner we “rescued” obviously had a different martial teacher.

As Junior and the little people engaged the archers, Symon raced back down the stairs impatient to confront the false god. Knowing how little thought he puts into protecting himself, I followed him down, but not before seeing the beast lord summon the ravens of the rook and sending them in a furious unkindness.

The dire ravens darted in and out, and while I could protect myself, it was all feathers and pecking for a minute as we swung blindly and burned wildly after them.

Fortunately, the smug godling waited for us, as his archers were flung down from the ramparts and his ravens overcome.

Unfortunately, Symon made it 1/2 step into the courtyard before the waiting monsters struck him down. Junior jumped down on top of an archer, but was faring little better. Some of the monsters were falling into magical sleep, but the wizards and I were wearing out. With my shield over my head, I slid into the archway to restore Symon. My warding flares popped keeping the beastkin from landing a solid blow and I pushed him to his feet.

Ronny stabbed wildly at the monsters, I could see flaming webs from above, but Junior was put to sleep with the beasts and Symon went back down after landing a clean shot.

Summoning the very last of my reserves, I scorched every monster in the room. The rat woman, seeing the tide change, slipped in and stabbed one in the back. I poured my healing potion in Symon’s bloody face and he popped up to strike the monster chief down. At least, that’s how I remember it.

My followers had their blood up and must not have heard me demand we take the chief prisoner, and the monsters and ravens were soon chopped down. I lifted the spear of light from the dead hands of our foe and lifted it overhead blazing light into every dark corner of my keep. We had won and I was home.

Over the next several days, we burned the bodies, cleaned the halls, and made a deal with the rat woman and bullywug. Continual lights sprang up in all the halls and from the peaks of the towers so any remaining good folk in the savage lands would see the keep as a beacon and rally to their new lord.

View
prison dark and smell like death
(how junior meet new friends)

beastmans eat girl. not eat buckler the turtle. junior hide buckler. (do not ask junior how or where.)

prison dark. smell of death. not right death. bad half death. days we wait in dark. junior eat scraps, feed buckler scraps of scraps. junior not move, barely sleep. too sad do anything.

beastmans put crazy magic man in cage by junior. crazy magic man weak and crazy. also smart and brave. ask junior open doors. junior open doors.

then come bone men half-deads. junior protect crazy magic man while crazy man magic make bone men full dead.

junior lose shit then, only remember angry. so angry. while junior angry crazy magic man use crazy magic summon spider-gnome, drunk shaman man, and shaman man guard with big sword. then not angry. still sad. but buckler still safe.

crazy magic man friends not want escape. come prison for drunk shaman man house. seem like bad house. still junior protect crazy magic man friends. only guard with big sword not small and weak. all brave and stupid like junior. decide first clean basement drunk shaman man prison house.

find pile of bones ask junior help. junior and crazy magic man not listen others, help buried voice in bones. find talking skull. crazy magic man keep talking skull for friend like junior keep buckler. buckler still safe.

find dead man lies in blood but blood not dead. junior put buckler safe place before stand in way not dead blood. crazy magic man not stay behind junior. greedy crazy. take something from dead man not dead blood. not dead blood try take back. junior not hurt by not dead blood. not dead blood weak. spider-gnome feed spiders to not dead blood. crazy magic man, shaman man, and shaman guard with big sword make fire magic not dead blood full dead. junior get buckler from hiding spot. buckler still safe.

crazy magic man friends say already clean cave under basement before crazy magic man summon. decide go up stairs after clean prison house basement. shaman guard with big sword help junior push open big door top of basement stairs.

beastman behind door waiting for kill junior and shaman guard with big sword. beastman already bleeds. bleeding beastman try hurt junior but bleeding beastman weak. no hurt junior. crazy magic man, spider-gnome, shaman man and shaman guard with big sword kill bleeding beastman fast with magic and spiders and big sword. buckler still safe.

drunk shaman man give orders. heal bleeding friends. shaman guard also heal friends and give orders. guess heal friends mean give orders. crazy magic man and gnomes no heal. no give orders. like junior. and buckler.

find elf lady make magic stinky smoke like junior smell from band of bones men before. elf lady lay in bed with sneaky gnome. sneaky gnome with bloody weapons made beastman bleed before.

not surprise also crazy magic man friend. crazy magic man many friends. spider-gnome many spider friends. junior friend buckler.

junior knock down elf lady smoke staff. elf lady not elf lady. ratty beastlady. crazy magic man friends fight ratty beastlady. sneaky gnome still feel smoke magic. sneaky gnome still make weapons bloody again. spider-gnome make bloody spider friends. crazy magic man and shaman man make fire and magic rain from sky. shaman guard use big sword. ratty beastlady try hurt junior, but ratty beastlady weak. no hurt junior. crazy magic man friends make ratty beastlady run away. ratty beastlady not ratty beastlady. rat. rat run away into walls of stinky half death stinky smoke magic prison house for shaman man. buckler still safe.

sneaky gnome find sneaky door to sneaky tunnel. sneaky tunnel lead to sneaky treasure chest. sneaky treasure chest make more stinky magic smoke. sneaky treasure chest hide sneaky door to more sneaky tunnel. sneaky tunnel lead to treasure room. drunk shaman man decide friends sleep in sneaky treasure room.

junior make safe place for buckler to sleep. junior tell buckler story for sleep. junior maybe forget some things. maybe junior remember things wrong. forgive junior, buckler. junior mind weak. not like buckler. buckler remember. buckler still safe. goodnight, buckler.

Tybalg II aka JuniorMuxelnux ShriekerSimon Belmont

View
Episode Zero
Adventure Logs!

Whoever posts a log of a session (or useful addendum) gets Inspiration (advantage on a roll).
Logs do not need to be long, just the details, but these can be useful.
Player Secrets can be added, but do so sparingly, as it is more fun if we are all involved.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.